Sea Hag
5.5emedium fey, chaotic evil
Defense
Proficiencies & Senses
Traits
Amphibious
The harpy can breathe air and water.
Coven Magic
While within 30 feet of at least two hag allies, the sea hag can cast one of the following spells, requiring no Material components, using the spell's normal casting time, and using Intelligence as the spellcasting ability (spell save DC 11): augury, find familiar, identify, locate object, scrying, or unseen servant. The sea hag must finish a Long Rest before using this trait to cast that spell again.
Vile Appearance
When a creature that can see the sea hag's true form starts its turn within 30 feet of the sea hag, the sea hag can force the creature to make a DC 11 Wisdom saving throw. On a failure, the creature is frightened until the start of its next turn. On a success, the creature is immune to this effect for 24 hours.
Reference Text
Sea hags are ugly, evil creatures that dwell along coasts and underwater. Though they are fey, they embody the darkest aspects of the sea, using their horrifying appearance to terrify victims. They ambush the unwary and collect treasures from those they destroy.