Spirit Naga

5.5e

large fiend, chaotic evil

Challenge 8 (3900 XP)

STR
18 (+4)
DEX
17 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
15 (+2)
CHA
16 (+3)

Defense

Armor Class 17 (natural armor)
Hit Points 135 (18d10+36)
Speed 40 ft.

Proficiencies & Senses

Saving Throws Dex +6, Con +5, Wis +5, Cha +6
Skills Arcana +6, Athletics +7, Deception +6, Investigation +6, Intimidation +6, Stealth +6
Languages Common, Abyssal
Darkvision 60 ft.
Passive Perception 12

Traits

Damage Immunities Poison
Condition Immunities Charmed, Poisoned

Traits

Fiendish Restoration

If it dies, the monster returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.

Actions

Multiattack

The monster makes three attacks, using Bite or Necrotic Ray in any combination.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (4d6) piercing damage plus 7 (2d6) poison damage.

Necrotic Ray

Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 21 (6d6) necrotic damage.

Reference Text

Spirit Nagas are malevolent fiends dwelling in the Underdark and lower planes, known for their cunning and magical prowess.