Satyr

5.5e

medium fey, chaotic neutral

Challenge 1/2 (100 XP)

STR
12 (+1)
DEX
16 (+3)
CON
11 (+0)
INT
12 (+1)
WIS
10 (+0)
CHA
14 (+2)

Defense

Armor Class 13 (natural armor)
Hit Points 31 (7d8)
Speed 40 ft.

Proficiencies & Senses

Skills Perception +2, Stealth +5
Languages Common, Elvish, Sylvan
Passive Perception 12

Traits

Magic Resistance

The satyr has advantage on saving throws against spells and other magical effects.

Actions

Hooves

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 3) bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.

Mockery

The satyr targets one creature it can see within 90 feet. The target must succeed on a DC 12 Wisdom saving throw or take 4 (1d6 + 2) psychic damage.

Reference Text

Satyrs are fey creatures of the forest, known for their love of music, dance, and mischief. They are chaotic and free-spirited, often dwelling in the Feywild.