Satyr
5.5emedium fey, chaotic neutral
Defense
Proficiencies & Senses
Traits
Magic Resistance
The satyr has advantage on saving throws against spells and other magical effects.
Actions
Hooves
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 3) bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.
Mockery
The satyr targets one creature it can see within 90 feet. The target must succeed on a DC 12 Wisdom saving throw or take 4 (1d6 + 2) psychic damage.
Reference Text
Satyrs are fey creatures of the forest, known for their love of music, dance, and mischief. They are chaotic and free-spirited, often dwelling in the Feywild.