Salamander

5.5e

large elemental, neutral evil

Challenge 5 (1800 XP)

STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
11 (+0)
WIS
10 (+0)
CHA
12 (+1)

Defense

Armor Class 15 (Natural Armor)
Hit Points 90 (12d10+24)
Speed 30 ft., climb 30 ft.

Proficiencies & Senses

Skills Acrobatics +5, Athletics +7, Deception +4, Intimidation +4, Sleight of Hand +5, Stealth +5
Languages Ignan
Darkvision 60 ft.
Passive Perception 10

Traits

Damage Vulnerabilities Cold
Damage Immunities Fire

Traits

Fire Aura

At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) fire damage.

Actions

Multiattack

The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.

Flame Spear

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d8 + 4) piercing damage plus 7 (2d6) fire damage. Hit or Miss: The spear magically returns to the salamander's hand immediately after a ranged attack.

Constrict

Strength Saving Throw: DC 16, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.

Reference Text

Salamanders are serpent-like elemental creatures from the Elemental Plane of Fire, often found in the Underdark. They are cruel and cunning, wielding flaming spears and radiating heat. They serve stronger fire creatures and hoard armaments.