Shambling Mound

5.5e

large plant, unaligned

Challenge 5 (1800 XP)

STR
18 (+4)
DEX
8 (-1)
CON
16 (+3)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)

Defense

Armor Class 15 (natural armor)
Hit Points 110 (13d10+39)
Speed 30 ft., swim 20 ft.

Proficiencies & Senses

Blindsight 60 ft.
Passive Perception 10

Traits

Damage Resistances Cold, Fire
Damage Immunities Lightning
Condition Immunities Deafened, Exhaustion

Traits

Lightning Absorption

Whenever the monster is subjected to Lightning damage, it regains a number of Hit Points equal to the Lightning damage dealt.

Actions

Multiattack

The monster makes three Charged Tendril attacks. It can replace one attack with a use of Engulf.

Charged Tendril

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d4 + 4) Lightning damage. If the target is a Medium or smaller creature, the monster pulls the target 5 feet straight toward itself.

Engulf

Strength Saving Throw: DC 23, one Medium or smaller creature within 5 feet. Failure: The target is pulled into the monster's space and has the Grappled condition (escape DC 14). Until the grapple ends, the target has the Blinded and Restrained conditions, and it takes 10 (3d6) Lightning damage at the start of each of its turns. When the monster moves, the Grappled target moves with it, costing it no extra movement. The monster can have only one creature Grappled by this action at a time.

Reference Text

A large, shambling mound of vegetation and vines, with tendrils crackling with lightning, lurking in a dark swamp.