Bestiary

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Medium fiend

Hell Hound

CR3 AC15 (natural armor) HP58 (9d8 + 18) Speed50 ft.

700 XP · Darkvision 60 ft.

A medium-sized fiendish hound with smoldering black fur, glowing red eyes, and flames licking from its mouth, prowling volcanic mountain terrain.

Large fiend

Hezrou

CR8 AC18 (natural armor) HP157 (15d10+75) Speed30 ft.

3900 XP · Darkvision 120 ft.

Hezrou are massive, toad-like demons that dwell in the Abyss. They are chaotic evil and possess a foul stench.

Huge Giant

Hill Giant

CR5 AC13 (natural armor) HP105 (10d12+40) Speed40 ft.

1800 XP

A massive, crude giant with thick limbs and a heavy club, standing in a rocky hill terrain.

Large Monstrosity

Hippogriff

CR1 AC11 (Natural Armor) HP26 (4d10+4) Speed40 ft., fly 60 ft.

200 XP

Large beast

Hippopotamus

CR4 AC14 (natural armor) HP82 (11d10+22) Speed30 ft., swim 30 ft.

1100 XP

A large, aggressive beast found in rivers and lakes, known for its powerful bite and territorial nature.

Medium fey

Hobgoblin Captain

CR3 AC17 (Half Plate Armor) HP58 (9d8+18) Speed30 ft.

700 XP · Darkvision 60 ft.

A hobgoblin captain in half plate armor, wielding a greatsword and longbow, with a commanding presence.

Medium fey

Hobgoblin Warrior

CR1/2 AC18 (armor) HP11 (2d8+2) Speed30 ft.

100 XP · Darkvision 60 ft.

A medium goblinoid warrior wearing half plate armor, wielding a sword and shield, with darkvision, lawful evil alignment.

Tiny Construct

Homunculus

CR- AC13 (Natural Armor) HP4 (1d4+2) Speed20 ft., fly 40 ft.

10 XP · Darkvision 60 ft.

A tiny construct resembling a small humanoid with bat-like wings, made of clay and brass, with sharp teeth.

Large fiend

Horned Devil

CR11 AC18 (natural armor) HP199 (19d10+95) Speed30 ft., fly 60 ft.

7200 XP · Darkvision 150 ft.

A horned devil is a powerful fiend from the Nine Hells, known for its fiery attacks and infernal tail.

Huge construct

Huge Animated Object

CR1 AC15 (Natural) HP40 (40) Speed30 ft.

200 XP · Blindsight 30 ft.

A Huge Animated Object, a construct brought to life by the Animate Objects spell, with no distinct appearance of its own.

Large beast

Hunter Shark

CR2 AC12 (natural armor) HP45 (6d10+12) Speed5 ft., swim 40 ft.

450 XP · Blindsight 60 ft.

Hunter sharks are large, predatory fish that patrol the open waters of the ocean. They are relentless hunters, using their keen senses and powerful bodies to chase down prey. These sharks are solitary creatures, typically encountered alone...

Huge Monstrosity

Hydra

CR8 AC15 (Natural Armor) HP184 (16d12+80) Speed40 ft., swim 40 ft.

3900 XP · Darkvision 60 ft.

The hydra is a legendary serpentine monster with multiple heads, known for its regenerative abilities. It dwells in coastal and swampy regions, and its heads can only be permanently destroyed by fire.

Medium beast

Hyena

CR- AC11 (natural armor) HP5 (1d8+1) Speed50 ft.

10 XP · Darkvision 60 ft.

A medium-sized hyena with spotted fur, strong jaws, and a sloping back, standing in a dry grassland habitat.

Large fiend

Ice Devil

CR14 AC18 (Natural Armor) HP228 (24d10+96) Speed40 ft.

11500 XP · Blindsight 120 ft.

A large, horned devil with icy blue skin, a long tail, and a spear, standing in a frozen landscape.

Small elemental

Ice Mephit

CR1/2 AC11 (Natural Armor) HP21 (6d6) Speed30 ft., fly 30 ft.

100 XP · Darkvision 60 ft.

Ice mephits are small, mischievous creatures from the Elemental Plane of Air, embodying the cold and bitter aspects of winter. They are formed from ice and snow, with fragile, crystalline bodies that crackle with frost. Their wings are...

Medium illusion

Illusory Creature

CR- AC10 (natural armor) HP2 (1d4) Speed30 ft., fly 30 ft., swim 30 ft., climb 30 ft.

10 XP · Darkvision 60 ft.

An illusory creature is a magical creation that appears as a creature of any shape, but it is not real. It has no true substance and cannot harm or be harmed in the usual way. It can be dispelled by magic that ends illusions.

Medium illusion

Illusory Object

CR- AC10 HP-3 (1d4)

10 XP

An illusory object is a magical creation that appears real but is not. It has no physical substance and cannot interact with the world.

Medium illusion

Illusory Phenomenon

CR- AC10 HP-3 (1d4)

10 XP

An illusory phenomenon is a magical illusion given temporary semblance of life. It has no physical form, cannot be harmed, and is immune to all conditions. It can be dispelled by a successful dispel magic check.

Tiny fiend

Imp

CR1 AC13 (Natural Armor) HP21 (6d4 + 6) Speed20 ft., fly 40 ft.

200 XP · Darkvision 120 ft.

A tiny, winged devil with a barbed tail, sharp claws, and glowing red eyes, often found in dark places or serving as a familiar.

Medium fiend

Incubus

CR4 AC15 (natural armor) HP66 (12d8+12) Speed30 ft., fly 60 ft.

1100 XP · Darkvision 60 ft.

Incubi are fiends that haunt the dreams of mortals, feeding on their vitality and sowing nightmares. They can shape-shift into a succubus form and use their charm and magic to manipulate victims.

Tiny construct

Invisible Sensor

CR- AC10 (natural armor) HP1 (1d4-1)

10 XP

A tiny, invisible sensor construct, appearing as a faint shimmer in the air, hovering silently in dark places, with no discernible features or form, blending into its surroundings completely.

Large elemental

Invisible Stalker

CR6 AC14 (natural armor) HP97 (13d10+26) Speed50 ft., fly 50 ft.

2300 XP · Darkvision 60 ft.

An invisible stalker is an air elemental that serves a summoner, often as a guardian or assassin. It is naturally invisible and can move through the air with great speed.

Large construct

Iron Golem

CR16 AC20 (natural) HP252 (24d10 + 120) Speed30 ft.

15000 XP · Darkvision 120 ft.

Iron golems are mighty constructs forged from iron, immune to most magic and capable of exhaling deadly poison.

Small beast

Jackal

CR- AC12 (natural armor) HP3 (1d6) Speed40 ft.

10 XP · Darkvision 90 ft.

A small, slender canine with pointed ears, a bushy tail, and sandy brown fur, standing alert in a dry grassland.