Iron Golem

5.5e

large construct, unaligned

Challenge 16 (15000 XP)

STR
24 (+7)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)

Defense

Armor Class 20 (natural)
Hit Points 252 (24d10 + 120)
Speed 30 ft.

Proficiencies & Senses

Skills Acrobatics +4, Athletics +12, History +1, Insight +5, Investigation +1, Medicine +5, Nature +1, Perception +5, Religion +1, Sleight of Hand +4, Stealth +4, Survival +5
Languages Common, Plus Two Other Languages
Darkvision 120 ft.
Passive Perception 15

Traits

Damage Immunities Fire, Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Traits

Fire Absorption

Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.

Immutable Form

The golem can't shape-shift.

Magic Resistance

The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination.

Bladed Arm

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 27 (3d8 + 7) slashing damage plus 7 (2d6) fire damage.

Fiery Bolt

Ranged Weapon Attack: +12 to hit, range 120 ft., one target. Hit: 36 (8d8) fire damage.

Poison Breath

The golem exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 55 (10d10) poison damage on a failed save, or half as much damage on a successful one.

Reference Text

Iron golems are mighty constructs forged from iron, immune to most magic and capable of exhaling deadly poison.