Ice Devil

5.5e

large fiend, lawful evil

Challenge 14 (11500 XP)

STR
21 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
18 (+4)
WIS
15 (+2)
CHA
18 (+4)

Defense

Armor Class 18 (Natural Armor)
Hit Points 228 (24d10+96)
Speed 40 ft.

Proficiencies & Senses

Saving Throws Dex +7, Con +9, Wis +7, Cha +9
Skills Insight +7, Persuasion +9, Perception +7
Languages Infernal, Telepathy 120 Ft.
Blindsight 120 ft.
Passive Perception 17

Traits

Damage Immunities Cold, Fire, Poison
Condition Immunities Poisoned

Traits

Diabolical Restoration

If the Ice Devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance

The Ice Devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The Ice Devil makes three Ice Spear attacks. It can replace one attack with a Tail attack.

Ice Spear

Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d8 + 5) Piercing damage plus 10 (3d6) Cold damage. Until the end of its next turn, the target can't take a Bonus Action or Reaction, its Speed decreases by 10 feet, and it can move or take one action on its turn, not both. Hit or Miss: The spear magically returns to the Ice Devil's hand immediately after a ranged attack.

Tail

Melee Attack: +2 to hit, reach 10 ft., one target. Hit: 18 (4d8) Cold damage.

Ice Wall

The Ice Devil casts Wall of Ice (level 8 version), requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17).

Reference Text

A large, horned devil with icy blue skin, a long tail, and a spear, standing in a frozen landscape.