Bestiary

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Small construct

Animated Flying Sword

CR1/4 AC17 (natural) HP14 (4d6) Speed5 ft., fly 50 ft.

50 XP · Blindsight 60 ft.

A small flying sword, its blade gleaming, hovers in the air as if held by an unseen force. It moves with silent intent, ready to strike.

Large construct

Animated Rug of Smothering

CR2 AC12 (natural armor) HP27 (5d10) Speed10 ft.

450 XP · Blindsight 60 ft.

Animated objects are magical constructs created by spells or other magic. An animated rug of smothering is a Large construct that attacks by grappling and suffocating its victims.

Large monstrosity

Ankheg

CR2 AC14 (natural armor) HP45 (6d10+12) Speed30 ft., burrow 10 ft.

450 XP · Darkvision 60 ft., Tremorsense 60 ft.

Ankhegs are large burrowing monstrosities that tunnel through soil and rock, leaving wide tunnels. They are unaligned and inhabit forests and grasslands.

Huge beast

Ankylosaurus

CR3 AC15 (natural armor) HP68 (8d12+16) Speed30 ft.

700 XP

A massive, armored dinosaur with a heavy club-like tail, roaming grassy plains.

Medium beast

Ape

CR1/2 AC12 (natural armor) HP19 (3d8+6) Speed30 ft., climb 30 ft.

100 XP

Ape is a medium beast found in forests. It is unaligned and has no language.

Tiny construct

Arcane Eye

CR- AC15 (natural armor) HP-3 (1d4)

10 XP · Darkvision 30 ft.

Arcane Eye is a Tiny construct conjured by the Arcane Eye spell. It serves as a remote sensor for the spellcaster, providing visual information from a distance. It is invulnerable and cannot attack, but can move through small openings.

Large Shimmering Energy

Arcane Hand

CR- AC20 (flat) HP0 Speed60 ft.
Tiny construct

Arcane Sword

CR- AC10 HP1 (1)

10 XP

An Arcane Sword is a spectral, floating blade created by the Mordenkainen's Sword spell. It attacks under the caster's direction, dealing force damage.

Huge beast

Archelon

CR4 AC17 (natural armor) HP90 (12d12+12) Speed20 ft., swim 80 ft.

1100 XP

A huge ancient sea turtle with a massive shell, flippers, and a beak-like mouth, swimming in deep ocean waters.

Medium humanoid

Archmage

CR12 AC17 (Mage Armor) HP170 (31d8+31) Speed30 ft.

8400 XP

Archmages are powerful spellcasters who command formidable arcane magic. They often serve as leaders of magical institutions or as solitary masters of their craft.

Medium humanoid

Assassin

CR8 AC15 (Studded Leather Armor) HP97 (15d8+30) Speed30 ft.

3900 XP

A stealthy humanoid clad in studded leather armor, wielding a shortsword and light crossbow, poised for a lethal strike in shadowy urban settings.

Medium undead

Avatar of Death

CR- AC20 (natural armor) HP0 Speed60 ft., fly 60 ft.

10 XP · Truesight 60 ft.

A spectral, skeletal figure wielding a scythe, cloaked in tattered robes, with glowing eyes and an aura of death.

Small plant

Awakened Shrub

CR- AC9 HP10 (3d6) Speed20 ft.
Huge plant

Awakened Tree

CR2 AC13 (natural armor) HP59 (7d12+14) Speed20 ft.

450 XP

A massive, ancient tree with gnarled bark and thick branches, standing in a dense forest, its roots gripping the earth.

Large monstrosity

Axe Beak

CR1/4 AC11 (natural armor) HP19 (3d10+3) Speed50 ft.

50 XP

A large, flightless bird with a powerful beak, long legs, and sleek feathers, standing in a grassy plain.

Medium Elemental

Azer Sentinel

CR2 AC17 (Natural Armor) HP39 (6d8+12) Speed30 ft.

450 XP

Azer Sentinels are lawful neutral elementals from the Elemental Plane of Fire, often found in mountains. They are guardians with fiery auras and burning hammers.

Small beast

Baboon

CR- AC12 HP3 (1d6) Speed30 ft., climb 30 ft.
Tiny Beast

Badger

CR- AC11 (Natural Armor) HP5 (1d4+3) Speed20 ft., burrow 5 ft.

10 XP · Darkvision 30 ft.

A small, stocky badger with dark gray fur and white stripes on its face, standing alert in a forest habitat.

Huge fiend

Balor

CR19 AC19 (Natural Armor) HP287 (23d12+138) Speed40 ft., fly 80 ft.

22000 XP · Truesight 120 ft.

Balors are the mightiest of all demons, towering fiends of fire and shadow that serve as generals and warlords in the endless Blood War. They are embodiments of destruction, delighting in carnage and the ruin of all that is good and...

Medium humanoid

Bandit

CR1/8 AC11 (leather armor) HP11 (2d8+2) Speed30 ft.

25 XP

Bandits are common humanoid outlaws who waylay travelers and merchants. They are not particularly powerful but are dangerous in groups.

Medium humanoid

Bandit Captain

CR2 AC15 (studded leather armor) HP52 (8d8+16) Speed30 ft.

450 XP

Bandit captains lead bands of outlaws, using cunning and force to command their followers.

Medium fiend

Barbed Devil

CR5 AC15 (natural armor) HP110 (13d8+52) Speed30 ft., climb 30 ft.

1800 XP · Darkvision 120 ft.

A barbed devil is a fiend that dwells in the Nine Hells, known for its cruel nature and barbed hide.

Medium monstrosity

Basilisk

CR3 AC15 (natural armor) HP52 (8d8+16) Speed20 ft.

700 XP · Darkvision 60 ft.

The basilisk is a reptilian monstrosity that dwells in mountains and the Underdark. Its gaze can petrify creatures, and it is often found in lairs littered with statues of its victims.

Tiny Beast

Bat

CR- AC12 (Natural Armor) HP1 (1d4-1) Speed5 ft., fly 30 ft.

10 XP · Blindsight 60 ft.

A tiny bat that relies on echolocation, often found in caves and dark places.