Archmage
D&D 5.5e · medium humanoid, neutral
Defense
Proficiencies & Senses
Traits
Traits
Magic Resistance
The archmage has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The archmage makes four Arcane Burst attacks.
Arcane Burst
Ranged Spell Attack: +9 to hit, range 150 ft., one target. Hit: 22 (4d10) force damage.
Spellcasting
The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17): At will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation. 2/day each: Fly, Lightning Bolt (level 7 version). 1/day each: Cone of Cold (level 9 version), Mind Blank (cast before combat), Scrying, Teleport.
Misty Step (Bonus Action)
The archmage casts Misty Step, requiring no spell components and using the same spellcasting ability as Spellcasting.
Protective Magic (Reaction)
The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.
Reference Text
Archmages are powerful spellcasters who command formidable arcane magic. They often serve as leaders of magical institutions or as solitary masters of their craft.