Azer Sentinel
D&D 5.5e · medium elemental, lawful neutral
Defense
Proficiencies & Senses
Traits
Traits
Fire Aura
At the end of each of the monster's turns, each creature of the monster's choice in a 5-foot Emanation originating from the monster takes 1d10 fire damage unless the monster has the Incapacitated condition.
Illumination
The monster sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Actions
Burning Hammer
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 1d10 + 3 bludgeoning damage plus 1d6 fire damage.
Reference Text
Azer Sentinels are lawful neutral elementals from the Elemental Plane of Fire, often found in mountains. They are guardians with fiery auras and burning hammers.