Azer Sentinel

D&D 5.5e · medium elemental, lawful neutral

Challenge 2 (450 XP)

STR
17 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
12 (+1)
WIS
13 (+1)
CHA
10 (+0)

Defense

Armor Class 17 (Natural Armor)
Hit Points 39 (6d8+12)
Speed 30 ft.

Proficiencies & Senses

Saving Throws Con +4
Languages Ignan
Passive Perception 11

Traits

Damage Immunities Fire, Poison
Condition Immunities Poisoned

Traits

Fire Aura

At the end of each of the monster's turns, each creature of the monster's choice in a 5-foot Emanation originating from the monster takes 1d10 fire damage unless the monster has the Incapacitated condition.

Illumination

The monster sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Actions

Burning Hammer

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 1d10 + 3 bludgeoning damage plus 1d6 fire damage.

Reference Text

Azer Sentinels are lawful neutral elementals from the Elemental Plane of Fire, often found in mountains. They are guardians with fiery auras and burning hammers.