Bestiary

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Huge beast

Killer Whale

CR3 AC12 (natural armor) HP90 (12d12+12) Speed5 ft., swim 60 ft.

700 XP · Blindsight 120 ft.

The killer whale is a powerful predator of the seas, known for its intelligence and hunting prowess. It can hold its breath for extended periods and strikes with a devastating bite.

Medium humanoid

Knight

CR3 AC18 (Plate Armor) HP52 (8d8 + 16) Speed30 ft.

700 XP

A medium humanoid knight in full plate armor, wielding a greatsword and heavy crossbow, standing ready.

Small dragon

Kobold Warrior

CR1/8 AC14 (natural) HP7 (3d6 - 3) Speed30 ft.

25 XP · Darkvision 60 ft.

Gargantuan monstrosity

Kraken

CR23 AC18 (natural armor) HP481 (26d20+208) Speed30 ft., swim 120 ft.

50000 XP · Truesight 120 ft.

The kraken is a gargantuan monstrosity of the deep, a legendary sea monster of chaotic evil nature. It dwells in underwater lairs and commands storms and lightning. It is a titan among creatures, feared for its devastating tentacle attacks...

Large fiend

Lamia

CR4 AC13 (natural armor) HP97 (13d10+26) Speed40 ft.

1100 XP · Darkvision 60 ft.

A lamia is a chaotic evil fiend that dwells in deserts, using its magical abilities to deceive and corrupt others.

Large construct

Large Animated Object

CR- AC15 (natural) HP20 (20) Speed30 ft.

10 XP · Blindsight 30 ft.

A Large Animated Object is a construct created by the Animate Objects spell. It obeys its creator's commands and attacks with a slam.

Medium fiend

Lemure

CR- AC9 (natural) HP9 (2d8) Speed20 ft.

Darkvision 120 ft.

Medium Undead

Lich

CR21 AC20 (Natural Armor) HP315 (42d8+126) Speed30 ft.

33000 XP · Truesight 120 ft.

A lich is a powerful undead spellcaster who has cheated death through necromantic rituals. It is a master of arcane magic and commands formidable powers, including the ability to reform after destruction if its spirit jar remains intact.

Tiny Effect

Light

CR- AC10 HP1 (1)

10 XP

A tiny, luminous effect with no physical form, emitting light in a small area.

Large beast

Lion

CR1 AC12 (natural armor) HP22 (4d10) Speed50 ft.

200 XP · Darkvision 60 ft.

The lion is a large beast found in deserts, grasslands, hills, and mountains. It hunts in prides and uses pack tactics to bring down prey.

Tiny beast

Lizard

CR- AC10 (natural armor) HP2 (1d4) Speed20 ft., climb 20 ft.

10 XP · Darkvision 30 ft.

A tiny lizard with a long tail and four legs, typically found in various habitats.

Medium humanoid

Mage

CR6 AC12 HP81 (18d8) Speed30 ft.

2300 XP

Tiny custom

Mage Hand

CR- AC10 HP1 (1)

10 XP

A spectral, translucent hand floating in mid-air, formed of shimmering magical energy, often seen in dimly lit places or near its caster.

Small elemental

Magma Mephit

CR1/2 AC11 (natural armor) HP18 (4d6 + 4) Speed30 ft., fly 30 ft.

100 XP · Darkvision 60 ft.

A small, humanoid creature made of molten rock and fire, with glowing cracks and a mischievous, evil grin. It hovers in a volcanic cave.

Small elemental

Magmin

CR1/2 AC14 (natural) HP13 (3d6 + 3) Speed30 ft.

100 XP · Darkvision 60 ft.

Huge beast

Mammoth

CR6 AC13 (natural armor) HP126 (11d12+55) Speed50 ft.

2300 XP

A colossal, shaggy elephant with long curved tusks, standing on a snowy arctic plain. Its thick fur and massive frame dominate the frozen landscape.

Large monstrosity

Manticore

CR3 AC14 (natural armor) HP68 (8d10+24) Speed30 ft., fly 50 ft.

700 XP · Darkvision 60 ft.

The manticore is a large, fearsome monstrosity with the body of a lion, dragon-like wings, and a tail tipped with deadly spikes. It is a cunning and malevolent predator, known for its cruel nature and its habit of launching volleys of tail...

Large fiend

Marilith

CR16 AC16 (natural armor) HP220 (21d10+105) Speed40 ft., climb 40 ft.

15000 XP · Truesight 120 ft.

A large, six-armed serpentine demon with a humanoid torso, wielding multiple swords, surrounded by dark, fiery Abyssal energy.

Medium beast

Mastiff

CR1/8 AC12 (natural armor) HP5 (1d8 + 1) Speed40 ft.

25 XP · Darkvision 60 ft.

A medium-sized mastiff with a sturdy build, short coat, and alert ears, standing in a forest or urban setting.

Medium construct

Medium Animated Object

CR1 AC15 (natural armor) HP7 (3d4) Speed30 ft.

200 XP · Blindsight 30 ft.

An animated object is a construct brought to life by magic, typically the Animate Objects spell. This medium version is a common creation, lacking the higher Hit Points and damage of larger versions.

Medium monstrosity

Medusa

CR6 AC15 (natural) HP127 (17d8 + 51) Speed30 ft.

2300 XP · Darkvision 150 ft.

Medusa is a lawful evil monstrosity that dwells in deserts. It uses its petrifying gaze and poisonous attacks to defend its lair.

Medium elemental

Merfolk Skirmisher

CR1/8 AC11 (natural armor) HP11 (2d8+2) Speed10 ft., swim 40 ft.

25 XP

A merfolk skirmisher, a humanoid with fish-like features, wielding a magical spear, swimming in coastal waters. Medium size, neutral alignment, amphibious.

Large monstrosity

Merrow

CR2 AC13 (natural armor) HP45 (6d10+12) Speed10 ft., swim 40 ft.

450 XP · Darkvision 60 ft.

Merrow are aquatic monstrosities that dwell in coastal waters and underwater regions. They are chaotic evil creatures.

Medium monstrosity

Mimic

CR2 AC12 (natural armor) HP58 (9d8+18) Speed20 ft.

450 XP · Darkvision 60 ft.

Mimics are shape-shifting monstrosities that take the form of common objects, typically chests, doors, or other furniture, to lure unsuspecting prey. They are neutral creatures, neither inherently good nor evil, but driven by a primal...