Merrow
5.5elarge monstrosity, chaotic evil
Defense
Proficiencies & Senses
Traits
Amphibious
The merrow can breathe air and water.
Actions
Multiattack
The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4+4) piercing damage, and the target has the Poisoned condition until the end of the merrow's next turn.
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d4+4) slashing damage.
Harpoon
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6+4) piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.
Reference Text
Merrow are aquatic monstrosities that dwell in coastal waters and underwater regions. They are chaotic evil creatures.