Kraken

5.5e

gargantuan monstrosity, chaotic evil

Challenge 23 (50000 XP)

STR
30 (+10)
DEX
11 (+0)
CON
26 (+8)
INT
22 (+6)
WIS
18 (+4)
CHA
20 (+5)

Defense

Armor Class 18 (natural armor)
Hit Points 481 (26d20+208)
Speed 30 ft., swim 120 ft.

Proficiencies & Senses

Saving Throws Str +17, Con +15, Int +13, Wis +11
Skills History +13, Perception +11
Languages Understands Abyssal, Celestial, Infernal, And Primordial But Can'T Speak, Telepathy 120 Ft.
Truesight 120 ft.
Passive Perception 21

Traits

Damage Immunities Cold, Lightning
Condition Immunities Frightened, Grappled, Paralyzed, Restrained

Traits

Amphibious

The kraken can breathe air and water.

Legendary Resistance

If the kraken fails a saving throw, it can choose to succeed instead.

Siege Monster

The kraken deals double damage to objects and structures.

Actions

Multiattack

The kraken makes two Tentacle attacks and uses Fling, Lightning Strike, or Swallow.

Tentacle

Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 10) bludgeoning damage. The target has the Grappled condition (escape DC 17) from one of ten tentacles, and it has the Restrained condition until the grapple ends.

Fling

The kraken throws a Large or smaller creature Grappled by it to a space it can see within 60 feet of itself that isn't in the air. Dexterity Saving Throw: DC 17, the creature thrown and each creature in the destination space. Failure: 18 (4d8) bludgeoning damage, and the target has the Prone condition. Success: Half damage.

Lightning Strike

Dexterity Saving Throw: DC 23, one creature the kraken can see within 120 feet. Failure: 33 (6d10) lightning damage. Success: Half damage.

Swallow

Dexterity Saving Throw: DC 17, one Large or smaller creature Grappled by the kraken (it can have up to four creatures swallowed at a time). Failure: 13 (3d8 + 10) piercing damage. If the target is Large or smaller, it is swallowed and no longer Grappled. A swallowed creature has the Restrained condition, has Total Cover against attacks and other effects outside the kraken, and takes 24 (7d6) acid damage at the start of each of its turns. If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 10 feet of the kraken with the Prone condition. If the kraken dies, any swallowed creature no longer has the Restrained condition and can escape from the corpse using 15 feet of movement, exiting Prone.

Reference Text

The kraken is a gargantuan monstrosity of the deep, a legendary sea monster of chaotic evil nature. It dwells in underwater lairs and commands storms and lightning. It is a titan among creatures, feared for its devastating tentacle attacks and ability to swallow foes whole.