Manticore

5.5e

large monstrosity, lawful evil

Challenge 3 (700 XP)

STR
17 (+3)
DEX
16 (+3)
CON
17 (+3)
INT
7 (-2)
WIS
12 (+1)
CHA
8 (-1)

Defense

Armor Class 14 (natural armor)
Hit Points 68 (8d10+24)
Speed 30 ft., fly 50 ft.

Proficiencies & Senses

Languages Common
Darkvision 60 ft.
Passive Perception 11

Actions

Multiattack

The manticore makes three attacks, using Rend or Tail Spike in any combination.

Rend

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Tail Spike

Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Reference Text

The manticore is a large, fearsome monstrosity with the body of a lion, dragon-like wings, and a tail tipped with deadly spikes. It is a cunning and malevolent predator, known for its cruel nature and its habit of launching volleys of tail spikes at prey from a distance before closing in to rend with its claws and teeth. Manticores are solitary hunters, often dwelling in rocky hills and mountains, where they lair in caves or high ledges. They are fiercely territorial and will attack any creature that encroaches upon their domain, viewing them as potential prey or threats. Their intelligence, while not high, is sufficient for them to employ simple tactics, such as using their flight to gain advantage and targeting the most vulnerable foes. They are known to collect shiny trinkets from their victims, though they have little use for them, and they are not above scavenging when prey is scarce. Despite their lawful evil alignment, they are not inherently malicious in a grand sense; they simply follow their predatory instincts and a strict code of their own, which often involves cruelty and dominance over weaker creatures. Manticores are a menace to travelers and local settlements, and they are often the subject of heroic quests to rid an area of their presence.