Lamia
5.5elarge fiend, chaotic evil
Defense
Proficiencies & Senses
Actions
Multiattack
The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.
Claw
Melee Attack Roll: +5, reach 5 ft. Hit: 1d8+3 Slashing damage plus 2d6 Psychic damage.
Corrupting Touch
Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 3d8 Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.
Spellcasting
The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): At Will: Disguise Self (can appear as a Large or Medium biped), Minor Illusion 1/Day Each: Geas, Major Image, Scrying
Leap (Bonus Action)
The lamia jumps up to 30 feet by spending 10 feet of movement.
Reference Text
A lamia is a chaotic evil fiend that dwells in deserts, using its magical abilities to deceive and corrupt others.