Lich
5.5emedium undead, neutral evil
Defense
Proficiencies & Senses
Traits
Traits
Legendary Resistance
If the lich fails a saving throw, it can choose to succeed instead.
Spirit Jar
If destroyed, the lich reforms in 1d10 days if it has a spirit jar, reviving with all its Hit Points. The new body appears in an unoccupied space within the lich's lair.
Actions
Multiattack
The lich makes three attacks, using Eldritch Burst or Paralyzing Touch in any combination.
Eldritch Burst
Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 4d12 Force damage.
Paralyzing Touch
Melee Spell Attack: +12 to hit, reach 5 ft., one target. Hit: 3d6 Cold damage, and the target has the Paralyzed condition until the start of the lich's next turn.
Spellcasting
The lich casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20): At Will: Detect Magic, Detect Thoughts, Dispel Magic, Fireball (level 5 version), Invisibility, Lightning Bolt (level 5 version), Mage Hand, Prestidigitation 2/Day Each: Animate Dead, Dimension Door, Plane Shift 1/Day Each: Chain Lightning, Finger of Death, Power Word Kill, Scrying
Protective Magic (Reaction)
The lich casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.
Reference Text
A lich is a powerful undead spellcaster who has cheated death through necromantic rituals. It is a master of arcane magic and commands formidable powers, including the ability to reform after destruction if its spirit jar remains intact.