Zombie

medium undead, neutral evil

Challenge 1/4 (50 XP)

STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)

Defense

Armor Class 8
Hit Points 15 (2d8 + 6)
Speed 20 ft.

Proficiencies & Senses

Saving Throws Wis +0
Languages Understands Common plus one other language but can’t speak
Darkvision 60 ft.
Passive Perception 8

Traits

Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned

Traits

Undead Fortitude

If damage reduces the monster to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the monster drops to 1 Hit Point instead.

Actions

Slam

Melee Attack: +3 to hit. reach 5 ft. Hit: 1d8 + 1 bludgeoning damage.