Zombie
medium undead, neutral evil
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Defense
Armor Class
8
Hit Points
15 (2d8 + 6)
Speed
20 ft.
Proficiencies & Senses
Saving Throws
Wis +0
Languages
Understands Common plus one other language but can’t speak
Darkvision
60 ft.
Passive Perception
8
Traits
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Traits
Undead Fortitude
If damage reduces the monster to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the monster drops to 1 Hit Point instead.
Actions
Slam
Melee Attack: +3 to hit. reach 5 ft. Hit: 1d8 + 1 bludgeoning damage.