Aboleth
large aberration, lawful evil
Defense
Proficiencies & Senses
Traits
Amphibious
The monster can breathe air and water.
Legendary Resistance
If the monster fails a saving throw, it can choose to succeed instead.
Probing Telepathy
If a creature the monster can see communicates telepathically with the monster, the monster learns the creature's greatest desires.
Actions
Eldritch Restoration
If destroyed, the monster gains a new body in days, reviving with all its Hit Points in the Far Realm or another location chosen by the DM.
Mucus Cloud
While underwater, the monster is surrounded by mucus. Constitution Saving Throw: DC 14, each in a - Emanation originating from the monster at the end of the monster's turn. Failure: The target is cursed. Until the curse ends, the target's skin becomes slimy, the target can breathe air and water, and it can't regain Hit Points unless it is underwater. While the cursed creature is outside a body of water, the creature takes damage at the end of every 10 minutes unless moisture is applied to its skin before those minutes have passed.
Tentacle
Melee Attack: +9 to hit. reach 10 ft. Hit: 2d6 + 5 bludgeoning damage.
Multiattack
The monster makes two Tentacle attacks and uses either Consume Memories or Dominate Mind if available.
Dominate Mind
Wisdom Save: DC 14. target: 60-foot radius, creature.
Consume Memories
Intelligence Save: DC 14. target: creature. Failure: 3d6 psychic damage; success: half.
Lash
The monster makes one Tentacle attack.
Psychic Drain
If the monster has at least one creature Charmed or Grappled, it uses Consume Memories and regains.