Will-o'-Wisp

tiny undead, chaotic evil

Challenge 2 (450 XP)

STR
1 (-5)
DEX
28 (+9)
CON
10 (+0)
INT
13 (+1)
WIS
14 (+2)
CHA
11 (+0)

Defense

Armor Class 19
Hit Points 27 (11d4)
Speed 5 ft., fly 50 ft.

Proficiencies & Senses

Languages Common plus one other language
Darkvision 120 ft.
Passive Perception 12

Traits

Damage Resistances Acid, Bludgeoning, Cold, Fire, Necrotic, Piercing, Slashing
Damage Immunities Lightning, Poison
Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Traits

Ephemeral

The monster can't wear or carry anything.

Illumination

The monster sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.

Incorporeal Movement

The monster can move through other creatures and objects as if they were Difficult. It takes damage if it ends its turn inside an object.

Actions

Vanish

The monster and its light have the Invisible condition until the monster's Concentration ends on this effect, which ends early immediately after the monster makes an attack roll or uses Consume Life.

Consume Life

Constitution Save: DC 10. target: creature.

Shock

Melee Attack: +4 to hit. reach 5 ft. Hit: 2d8 + 2 lightning damage.