Werewolf
medium (lycanthrope), chaotic evil
Defense
Proficiencies & Senses
Traits
Pack Tactics
The monster has Advantage on an attack roll against a creature if at least one of the monster's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Longbow
Ranged Attack: +4 to hit. range 150 ft. Hit: 2d8 + 2 piercing damage.
Multiattack
The monster makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.
Bite (Wolf or Hybrid Form Only)
Constitution Save: DC 12. Melee Attack: +5 to hit. reach 5 ft. Hit: 2d8 + 3 piercing damage.
Scratch
Melee Attack: +5 to hit. reach 5 ft. Hit: 2d6 + 3 slashing damage.
Shape-Shift
The monster shape-shifts into a Large wolf-humanoid hybrid form or a Medium wolf, or it returns to its true humanoid form, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.