Wereboar

medium monstrosity, neutral evil

Challenge 4 (1100 XP)

STR
17 (+3)
DEX
10 (+0)
CON
15 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
8 (-1)

Defense

Armor Class 15 (natural)
Hit Points 97 (15d8 + 30)
Speed 30 ft.

Proficiencies & Senses

Skills Perception +2
Languages Common, Can’t speak in boar form
Passive Perception 12

Actions

Javelin (Humanoid or Hybrid Form Only)

Melee Attack: +5 to hit. reach 30 ft. Hit: 3d6 + 3 piercing damage.

Multiattack

The monster makes two attacks, using Javelin or Tusk in any combination. It can replace one attack with a Gore attack.

Gore (Boar or Hybrid Form Only)

Melee Attack: +5 to hit. reach 5 ft. Hit: 2d8 + 3 piercing damage. Constitution Save: DC 12.

Tusk (Boar or Hybrid Form Only)

Boar or Hybrid Form Only Melee Attack: +5 to hit. reach 5 ft. Hit: 2d6 + 3 piercing plus 2d6 piercing damage.

Shape-Shift

The monster shape-shifts into a Medium boar-humanoid hybrid form or a Medium boar, or it returns to its true humanoid form, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.