Water Elemental

large elemental, neutral

Challenge 5 (1800 XP)

STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
5 (-3)
WIS
10 (+0)
CHA
8 (-1)

Defense

Armor Class 14 (natural)
Hit Points 114 (12d10 + 48)
Speed 30 ft., swim 90 ft.

Proficiencies & Senses

Languages Aquan
Darkvision 60 ft.
Passive Perception 10

Traits

Damage Resistances Acid, Fire
Damage Immunities Poison
Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Traits

Freeze

If the monster takes Cold damage, its Speed decreases by 20 feet until the end of its next turn.

Water Form

The monster can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Actions

Multiattack

The monster makes two Slam attacks.

Slam

Melee Attack: +7 to hit. reach 5 ft. Hit: 2d8 + 4 bludgeoning damage.

Whelm

Strength Save: DC 15. target: 10-foot circle, creature. Failure: 4d8 + 4 bludgeoning damage; success: half.