Water Elemental
large elemental, neutral
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
5 (-3)
WIS
10 (+0)
CHA
8 (-1)
Defense
Armor Class
14 (natural)
Hit Points
114 (12d10 + 48)
Speed
30 ft., swim 90 ft.
Proficiencies & Senses
Languages
Aquan
Darkvision
60 ft.
Passive Perception
10
Traits
Damage Resistances
Acid, Fire
Damage Immunities
Poison
Condition Immunities
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Traits
Freeze
If the monster takes Cold damage, its Speed decreases by 20 feet until the end of its next turn.
Water Form
The monster can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Actions
Multiattack
The monster makes two Slam attacks.
Slam
Melee Attack: +7 to hit. reach 5 ft. Hit: 2d8 + 4 bludgeoning damage.
Whelm
Strength Save: DC 15. target: 10-foot circle, creature. Failure: 4d8 + 4 bludgeoning damage; success: half.