Vampire Spawn

medium undead, neutral evil

Challenge 5 (1800 XP)

STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
11 (+0)
WIS
10 (+0)
CHA
12 (+1)

Defense

Armor Class 16 (natural)
Hit Points 90 (12d8 + 36)
Speed 30 ft.

Proficiencies & Senses

Saving Throws Dex +6, Wis +3
Skills Perception +3, Stealth +6
Languages Common plus one other language
Darkvision 60 ft.
Passive Perception 13

Traits

Damage Resistances Necrotic

Traits

Spider Climb

The monster can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Vampire Weakness

The monster has these weaknesses:Forbiddance. The monster can't enter a residence without an invitation from an occupant. Running Water. The monster takes 20 Acid damage if it ends its turn in running water. Stake to the Heart. The monster is destroyed if a weapon that deals Piercing damage is driven into the monster's heart while the monster has the Incapacitated condition. Sunlight. The monster takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.

Actions

Multiattack

The monster makes two Claw attacks and uses Bite.

Claw

Melee Attack: +6 to hit. reach 5 ft. Hit: 2d4 + 3 slashing damage.

Bite

Constitution Save: DC 14. Failure: 1d4 piercing plus 3d6 necrotic damage.

Deathless Agility

The monster takes the Dash or Disengage action.