Vampire Familiar

medium humanoid, neutral evil

Challenge 3 (700 XP)

STR
17 (+3)
DEX
16 (+3)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
14 (+2)

Defense

Armor Class 15 (natural)
Hit Points 65 (10d8 + 20)
Speed 30 ft., climb 30 ft.

Proficiencies & Senses

Saving Throws Dex +5, Wis +2
Skills Persuasion +4, Perception +4, Stealth +7
Languages Common plus one other language
Darkvision 60 ft.
Passive Perception 14

Traits

Damage Resistances Necrotic
Condition Immunities Charmed

Traits

Vampiric Connection

While the monster and its vampire master are on the same plane of existence, the vampire can communicate with the monster telepathically, and the vampire can perceive through the monster's senses.

Actions

Multiattack

The monster makes two Umbral Dagger attacks.

Umbral Dagger

Melee Attack: +5 to hit. reach 5 ft. Hit: 1d4 + 3 plus 3d4 necrotic damage.

Deathless Agility

The monster takes the Dash or Disengage action.