Vampire Familiar
medium humanoid, neutral evil
STR
17 (+3)
DEX
16 (+3)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
14 (+2)
Defense
Armor Class
15 (natural)
Hit Points
65 (10d8 + 20)
Speed
30 ft., climb 30 ft.
Proficiencies & Senses
Saving Throws
Dex +5, Wis +2
Skills
Persuasion +4, Perception +4, Stealth +7
Languages
Common plus one other language
Darkvision
60 ft.
Passive Perception
14
Traits
Damage Resistances
Necrotic
Condition Immunities
Charmed
Traits
Vampiric Connection
While the monster and its vampire master are on the same plane of existence, the vampire can communicate with the monster telepathically, and the vampire can perceive through the monster's senses.
Actions
Multiattack
The monster makes two Umbral Dagger attacks.
Umbral Dagger
Melee Attack: +5 to hit. reach 5 ft. Hit: 1d4 + 3 plus 3d4 necrotic damage.
Deathless Agility
The monster takes the Dash or Disengage action.