Troll

large giant, chaotic evil

Challenge 5 (1800 XP)

STR
18 (+4)
DEX
13 (+1)
CON
20 (+5)
INT
7 (-2)
WIS
9 (-1)
CHA
7 (-2)

Defense

Armor Class 15 (natural)
Hit Points 94 (9d10 + 45)
Speed 30 ft.

Proficiencies & Senses

Skills Perception +5
Languages Giant
Darkvision 60 ft.
Passive Perception 15

Traits

Regeneration

The monster regains Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Actions

Loathsome Limbs

If the monster ends any turn Bloodied and took 15+ Slashing damage during that turn, one of the monsterl's limbs is severed, falls into the monster's space, and becomes a Troll Limb. The limb acts immediately after the monster's turn. The monster has 1 Exhaustion level for each missing limb, and it grows replacement limbs the next time it regains Hit Points. This feature provides an Active Effect condition in the character sheet's Effects tab to enable each level of Exhaustion. Since the condition can be applied multiple times, the GM must manually manage the level of Exhaustion. There is an active effect available for each level of exhaustion.

Multiattack

The monster makes three Rend attacks.

Rend

Melee Attack: +7 to hit. reach 10 ft. Hit: 2d6 + 4 slashing damage.

Charge

The monster moves up to straight toward an enemy it can see.