Troll Limb
small giant, chaotic evil
STR
18 (+4)
DEX
12 (+1)
CON
10 (+0)
INT
1 (-5)
WIS
9 (-1)
CHA
1 (-5)
Defense
Armor Class
13 (natural)
Hit Points
14 (4d6)
Speed
20 ft.
Proficiencies & Senses
Darkvision
60 ft.
Passive Perception
9
Traits
Regeneration
The monster regains Hit Points at the start of each of its turns if it has at least 1 Hit Point.
Troll Spawn
The limb uncannily has the same senses as a whole monster. If the limb isn't destroyed within 24 hours, roll roll 1d12. On a 12, the limb turns into a Troll. Otherwise, the limb withers away.
Actions
Rend
Melee Attack: +6 to hit. reach 5 ft. Hit: 2d4 + 4 slashing damage.