Troll Limb

small giant, chaotic evil

Challenge 1/2 (100 XP)

STR
18 (+4)
DEX
12 (+1)
CON
10 (+0)
INT
1 (-5)
WIS
9 (-1)
CHA
1 (-5)

Defense

Armor Class 13 (natural)
Hit Points 14 (4d6)
Speed 20 ft.

Proficiencies & Senses

Darkvision 60 ft.
Passive Perception 9

Traits

Regeneration

The monster regains Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Troll Spawn

The limb uncannily has the same senses as a whole monster. If the limb isn't destroyed within 24 hours, roll roll 1d12. On a 12, the limb turns into a Troll. Otherwise, the limb withers away.

Actions

Rend

Melee Attack: +6 to hit. reach 5 ft. Hit: 2d4 + 4 slashing damage.