Treant

huge plant, chaotic good

Challenge 9 (5000 XP)

STR
23 (+6)
DEX
8 (-1)
CON
21 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)

Defense

Armor Class 16 (natural)
Hit Points 138 (12d12 + 60)
Speed 30 ft.

Proficiencies & Senses

Languages Common, Elvish, Druidic, Sylvan
Passive Perception 13

Traits

Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing

Traits

Siege Monster

The monster deals double damage to objects and structures.

Actions

Multiattack

The monster makes two Slam attacks.

Slam

Melee Attack: +10 to hit. reach 5 ft. Hit: 3d6 + 6 bludgeoning damage.

Hail of Bark

Ranged Attack: +10 to hit. range 180 ft. Hit: 4d10 + 6 piercing damage.

Animate Trees

The monster magically animates up to two trees it can see within feet of itself. Each tree uses the Treant stat block, except it has Intelligence and Charisma scores of 1, it can't speak, and it lacks this action. The tree takes its turn immediately after the treant on the same initiative count, and it obeys the treant. A tree remains animate for 1 day or until it dies, the treant dies, or it is more than 120 feet from the treant. The tree then takes root if possible.