Tarrasque

gargantuan monstrosity, unaligned

Challenge 30 (155000 XP)

STR
30 (+10)
DEX
11 (+0)
CON
30 (+10)
INT
3 (-4)
WIS
11 (+0)
CHA
11 (+0)

Defense

Armor Class 25 (natural)
Hit Points 697 (34d20 + 340)
Speed 60 ft., climb 60 ft., burrow 40 ft.

Proficiencies & Senses

Saving Throws Dex +9, Int +5, Wis +9, Cha +9
Skills Perception +9
Blindsight 120 ft.
Passive Perception 19

Traits

Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Fire, Poison
Condition Immunities Charmed, Deafened, Frightened, Paralyzed, Poisoned

Traits

Legendary Resistance

If the monster fails a saving throw, it can choose to succeed instead.

Magic Resistance

The monster has Advantage on saving throws against spells and other magical effects.

Reflective Carapace

If the monster is targeted by a Magic Missile spell or a spell that requires a ranged attack roll, roll. On a 1–5, the monster is unaffected. On a 6, the monster is unaffected and reflects the spell, turning the caster into the target.

Siege Monster

The monster deals double damage to objects and structures.

Actions

Multiattack

The monster makes one Bite attack and three other attacks, using Claw or Tail in any combination.

Bite

Melee Attack: +19 to hit. reach 15 ft. Hit: 4d12 + 10 piercing damage.

Claw

Melee Attack: +19 to hit. reach 15 ft. Hit: 4d8 + 10 slashing damage.

Tail

Melee Attack: +19 to hit. reach 30 ft. Hit: 3d8 + 10 bludgeoning damage.

Thunderous Bellow

Constitution Save: DC 27. target: 150-foot cone, creatureOrObject. Failure: 12d12 thunder damage; success: half.

Swallow

Strength Save: DC 27. target: creature. Constitution Save: DC 27. target: creature.

Onslaught

The monster moves up to half its Speed, and it makes one Claw or Tail attack.

World-Shaking Movement

The monster moves up to its Speed. At the end of this movement, the monster creates an instantaneous shock wave in a -. Emanation originating from itself. Creatures in that area lose Concentration and, if Medium or smaller, have the Prone condition. The monster can't take this action again until the start of its next turn.