Stone Golem

large construct, unaligned

Challenge 10 (5900 XP)

STR
22 (+6)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)

Defense

Armor Class 18 (natural)
Hit Points 220 (21d10 + 105)
Speed 30 ft.

Proficiencies & Senses

Languages Common, plus two other languages;
Darkvision 120 ft.
Passive Perception 10

Traits

Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Traits

Immutable Form

The monster can't shape-shift.

Magic Resistance

The monster has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The monster makes two attacks, using Slam or in any combination.

Slam

Melee Attack: +10 to hit. reach 5 ft. Hit: 2d8 + 6 bludgeoning plus 2d8 force damage.

Force Bolt

Ranged Attack: +10 to hit. range 120 ft. Hit: 4d10 force damage.

Slow

The monster casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability.

Slow

You alter time around up to six creatures of your choice in a 40-foot Cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration. An affected target's Speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can't take Reactions. On its turns, it can take either an action or a Bonus Action, not both, and it can make only one attack if it takes the Attack action. If it casts a spell with a Somatic component, there is a 25 percent chance the spell fails as a result of the target making the spell's gestures too slowly. An affected target repeats the save at the end of each of its turns, ending the spell on itself on a success. The inline roll above will return 1 if it succeeded or 0 if it failed.