Sphinx of Wonder

tiny celestial, lawful good

Challenge 1 (200 XP)

STR
6 (-2)
DEX
17 (+3)
CON
13 (+1)
INT
15 (+2)
WIS
12 (+1)
CHA
11 (+0)

Defense

Armor Class 13
Hit Points 24 (7d4 + 7)
Speed 20 ft., fly 40 ft.

Proficiencies & Senses

Skills Arcana +4, Religion +4, Stealth +5
Languages Common, Celestial
Darkvision 60 ft.
Passive Perception 11

Traits

Damage Resistances Necrotic, Psychic, Radiant

Traits

Magic Resistance

The monster has Advantage on saving throws against spells and other magical effects.

Actions

Rend

Melee Attack: +5 to hit. reach 5 ft. Hit: 1d4 + 3 slashing plus 2d6 radiant damage.

Burst of Ingenuity

Trigger: The monster or another creature within feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.