Sphinx of Wonder
tiny celestial, lawful good
STR
6 (-2)
DEX
17 (+3)
CON
13 (+1)
INT
15 (+2)
WIS
12 (+1)
CHA
11 (+0)
Defense
Armor Class
13
Hit Points
24 (7d4 + 7)
Speed
20 ft., fly 40 ft.
Proficiencies & Senses
Skills
Arcana +4, Religion +4, Stealth +5
Languages
Common, Celestial
Darkvision
60 ft.
Passive Perception
11
Traits
Damage Resistances
Necrotic, Psychic, Radiant
Traits
Magic Resistance
The monster has Advantage on saving throws against spells and other magical effects.
Actions
Rend
Melee Attack: +5 to hit. reach 5 ft. Hit: 1d4 + 3 slashing plus 2d6 radiant damage.
Burst of Ingenuity
Trigger: The monster or another creature within feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.