Sahuagin Warrior

medium fiend, lawful evil

Challenge 1/2 (100 XP)

STR
13 (+1)
DEX
11 (+0)
CON
12 (+1)
INT
12 (+1)
WIS
13 (+1)
CHA
9 (-1)

Defense

Armor Class 12 (natural)
Hit Points 22 (4d8 + 4)
Speed 30 ft., swim 40 ft.

Proficiencies & Senses

Skills Perception +5
Languages Sahuagin
Darkvision 120 ft.
Passive Perception 15

Traits

Damage Resistances Acid, Cold

Traits

Blood Frenzy

The monster has Advantage on attack rolls against any creature that doesn't have all its Hit Points.

Limited Amphibiousness

The monster can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.

Shark Telepathy

The monster can magically control sharks within 120 feet of itself, using a special telepathy.

Actions

Multiattack

The monster makes two Claw attacks.

Claw

Melee Attack: +3 to hit. reach 5 ft. Hit: 1d6 + 1 slashing damage.

Aquatic Charge

The monster swims up to its Swim Speed straight toward an enemy it can see.