Sahuagin Warrior
medium fiend, lawful evil
STR
13 (+1)
DEX
11 (+0)
CON
12 (+1)
INT
12 (+1)
WIS
13 (+1)
CHA
9 (-1)
Defense
Armor Class
12 (natural)
Hit Points
22 (4d8 + 4)
Speed
30 ft., swim 40 ft.
Proficiencies & Senses
Skills
Perception +5
Languages
Sahuagin
Darkvision
120 ft.
Passive Perception
15
Traits
Damage Resistances
Acid, Cold
Traits
Blood Frenzy
The monster has Advantage on attack rolls against any creature that doesn't have all its Hit Points.
Limited Amphibiousness
The monster can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
Shark Telepathy
The monster can magically control sharks within 120 feet of itself, using a special telepathy.
Actions
Multiattack
The monster makes two Claw attacks.
Claw
Melee Attack: +3 to hit. reach 5 ft. Hit: 1d6 + 1 slashing damage.
Aquatic Charge
The monster swims up to its Swim Speed straight toward an enemy it can see.