Quasit

tiny fiend, chaotic evil

Challenge 1 (200 XP)

STR
5 (-3)
DEX
17 (+3)
CON
10 (+0)
INT
7 (-2)
WIS
10 (+0)
CHA
10 (+0)

Defense

Armor Class 13
Hit Points 25 (10d4)
Speed 40 ft.

Proficiencies & Senses

Skills Stealth +5
Languages Common, Abyssal
Darkvision 120 ft.
Passive Perception 10

Traits

Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Poisoned

Traits

Magic Resistance

The monster has Advantage on saving throws against spells and other magical effects.

Actions

Rend

Melee Attack: +5 to hit. reach 5 ft. Hit: 1d4 + 3 slashing damage.

Invisibility

The monster casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.

Invisibility

A creature you touch has the Invisible condition until the spell ends. The spell ends early immediately after the target makes an attack roll, deals damage, or casts a spell. Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 2.

Shape-Shift

The monster shape-shifts to resemble a bat (Speed 10 ft., Fly 40 ft.), a centipede (40 ft., Climb 40 ft.), or a toad (40 ft., Swim 40 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.

Scare

Wisdom Save: DC 10. target: creature.