Pirate Captain

medium humanoid, neutral

Challenge 6 (2300 XP)

STR
10 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
17 (+3)

Defense

Armor Class 17 (natural)
Hit Points 84 (13d8 + 26)
Speed 30 ft.

Proficiencies & Senses

Saving Throws Str +3, Dex +7, Wis +5, Cha +6
Skills Acrobatics +7, Perception +5
Languages Common plus one other language
Passive Perception 15

Actions

Rapier

Melee Attack: +7 to hit. reach 5 ft. Hit: 2d8 + 4 piercing damage.

Pistol

Ranged Attack Roll: +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.

Multiattack

The monster makes three attacks, using Rapier or Pistol in any combination.

Captain's Charm

Wisdom Save: DC 14. target: creature.

Riposte

Trigger: The monster is hit by a melee attack roll while holding a weapon. Response: The monster adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the monster makes one Rapier attack against the triggering creature if within range. This feature also provides an Active Effect (AE) that will modify this creature's Armor Class when you utilize the reaction. You can enable the AE in the effects tab of the character sheet.