Otherworldly Steed
large celestial, fey, or fiend (your choice), neutral
Defense
Proficiencies & Senses
Traits
Life Bond
When you regain Hit Points from a level 1+ spell, the steed regains the same number of Hit Points if you're within 5 feet of it.
Actions
Otherworldly Slam
Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 plus the spell's level of Radiant (Celestial), Psychic (Fey), or Necrotic (Fiend) damage.
Fell Glare
Wisdom Saving Throw: DC equals your spell save DC, one creature within 60 feet the steed can see. Failure: The target has the Frightened condition until the end of your next turn.
Fey Step
The steed teleports, along with its rider, to an unoccupied space of your choice up to 60 feet away from itself.
Healing Touch
One creature within 5 feet of the steed regains a number of Hit Points equal to 2d8 plus the spell's level.