Otherworldly Steed

large celestial, fey, or fiend (your choice), neutral

Challenge -

STR
18 (+4)
DEX
12 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
8 (-1)

Defense

Armor Class 10 (natural)
Hit Points 5 (0d10 + 5)
Speed 60 ft.

Proficiencies & Senses

Languages Telepathy 1 mile (works only with you)
Passive Perception 11

Traits

Life Bond

When you regain Hit Points from a level 1+ spell, the steed regains the same number of Hit Points if you're within 5 feet of it.

Actions

Otherworldly Slam

Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 plus the spell's level of Radiant (Celestial), Psychic (Fey), or Necrotic (Fiend) damage.

Fell Glare

Wisdom Saving Throw: DC equals your spell save DC, one creature within 60 feet the steed can see. Failure: The target has the Frightened condition until the end of your next turn.

Fey Step

The steed teleports, along with its rider, to an unoccupied space of your choice up to 60 feet away from itself.

Healing Touch

One creature within 5 feet of the steed regains a number of Hit Points equal to 2d8 plus the spell's level.