Ogre Zombie
large undead, neutral evil
STR
19 (+4)
DEX
6 (-2)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Defense
Armor Class
8
Hit Points
85 (9d10 + 36)
Speed
30 ft.
Proficiencies & Senses
Saving Throws
Int -2, Wis +0
Languages
Understands Common and Giant but can’t speak
Darkvision
60 ft.
Passive Perception
8
Traits
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Traits
Undead Fortitude
If damage reduces the monster to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the monster drops to 1 Hit Point instead.
Actions
Slam
Melee Attack: +6 to hit. reach 5 ft. Hit: 2d8 + 4 bludgeoning damage.