Nalfeshnee
large fiend, chaotic evil
Defense
Proficiencies & Senses
Traits
Traits
Demonic Restoration
If the monster dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance
The monster has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The monster makes three Rend attacks.
Teleport
The monster teleports up to feet to an unoccupied space it can see.
Rend
Melee Attack: +10 to hit. reach 10 ft. Hit: 2d10 + 5 slashing plus 2d10 force damage.
Horror Nimbus
Wisdom Save: DC 15. target: 15-foot radius, creature. Failure: 8d6 psychic damage.
Pursuit
Trigger: Another creature the monster can see ends its move within feet of the monster. Response: The monster uses Teleport, but its destination space must be.