Nalfeshnee

large fiend, chaotic evil

Challenge 13 (10000 XP)

STR
21 (+5)
DEX
10 (+0)
CON
22 (+6)
INT
19 (+4)
WIS
12 (+1)
CHA
15 (+2)

Defense

Armor Class 18 (natural)
Hit Points 184 (16d10 + 96)
Speed 20 ft., fly 30 ft.

Proficiencies & Senses

Saving Throws Con +11, Int +9, Wis +6, Cha +7
Languages Abyssal
Truesight 120 ft.
Passive Perception 11

Traits

Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Frightened, Poisoned

Traits

Demonic Restoration

If the monster dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance

The monster has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The monster makes three Rend attacks.

Teleport

The monster teleports up to feet to an unoccupied space it can see.

Rend

Melee Attack: +10 to hit. reach 10 ft. Hit: 2d10 + 5 slashing plus 2d10 force damage.

Horror Nimbus

Wisdom Save: DC 15. target: 15-foot radius, creature. Failure: 8d6 psychic damage.

Pursuit

Trigger: Another creature the monster can see ends its move within feet of the monster. Response: The monster uses Teleport, but its destination space must be.