Minotaur of Baphomet
large monstrosity, chaotic evil
STR
18 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
16 (+3)
CHA
9 (-1)
Defense
Armor Class
14 (natural)
Hit Points
85 (10d10 + 30)
Speed
40 ft.
Proficiencies & Senses
Skills
Perception +7, Survival +7
Languages
Abyssal
Darkvision
60 ft.
Passive Perception
17
Actions
Abyssal Glaive
Melee Attack: +6 to hit. reach 10 ft. Hit: 1d12 + 4 slashing plus 3d6 necrotic damage.
Gore
Melee Attack: +6 to hit. reach 5 ft. Hit: 4d6 + 4 piercing damage. Melee Attack: +6 to hit. reach 5 ft. Hit: 4d6 + 4 piercing plus 3d6 piercing damage.