Merrow
large monstrosity, chaotic evil
STR
18 (+4)
DEX
15 (+2)
CON
15 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
9 (-1)
Defense
Armor Class
13 (natural)
Hit Points
45 (6d10 + 12)
Speed
10 ft., swim 40 ft.
Proficiencies & Senses
Languages
Abyssal, Aquan
Darkvision
60 ft.
Passive Perception
10
Traits
Amphibious
The monster can breathe air and water.
Actions
Multiattack
The monster makes two attacks, using Bite, Claw, or Harpoon in any combination.
Bite
Melee Attack: +6 to hit. reach 5 ft. Hit: 1d4 + 4 piercing damage.
Claw
Melee Attack: +6 to hit. reach 5 ft. Hit: 2d4 + 4 slashing damage.
Harpoon
On Hit: Target pulled 15 feet straight toward itself.