Marilith
large fiend, chaotic evil
Defense
Proficiencies & Senses
Traits
Traits
Magic Resistance
The monster has Advantage on saving throws against spells and other magical effects.
Demonic Restoration
If the monster dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Reactive
The monster can take one Reaction on every turn of combat.
Actions
Multiattack
The monster makes six Pact Blade attacks and uses Constrict.
Pact Blade
Melee Attack: +10 to hit. reach 5 ft. Hit: 1d10 + 5 slashing plus 2d6 necrotic damage.
Constrict
Strength Save: DC 17. target: creature. Failure: 2d10 bludgeoning damage.
Teleport
The monster teleports up to feet to an unoccupied space it can see.
Parry
Trigger: The monster is. Response: The monster adds to its AC against that attack, possibly causing it to miss.