Lemure
medium fiend, lawful evil
STR
10 (+0)
DEX
5 (-3)
CON
11 (+0)
INT
1 (-5)
WIS
11 (+0)
CHA
3 (-4)
Defense
Armor Class
9 (natural)
Hit Points
9 (2d8)
Speed
20 ft.
Proficiencies & Senses
Languages
Understands Infernal but can’t speak
Darkvision
120 ft.
Passive Perception
10
Traits
Damage Resistances
Cold
Damage Immunities
Fire, Poison
Condition Immunities
Charmed, Frightened, Poisoned
Traits
Hellish Restoration
If the monster dies in the Nine Hells, it revives with all its Hit Points in days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Actions
Vile Slime
Melee Attack: +2 to hit. reach 5 ft. Hit: 1d4 poison damage.