Imp

tiny fiend, lawful evil

Challenge 1 (200 XP)

STR
6 (-2)
DEX
17 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)

Defense

Armor Class 13
Hit Points 21 (6d4 + 6)
Speed 20 ft., fly 40 ft.

Proficiencies & Senses

Skills Deception +4, Insight +3, Stealth +5
Languages Common, Infernal
Darkvision 120 ft.
Passive Perception 11

Traits

Damage Resistances Cold
Damage Immunities Fire, Poison
Condition Immunities Poisoned

Traits

Magic Resistance

The monster has Advantage on saving throws against spells and other magical effects.

Actions

Sting

Melee Attack: +5 to hit. reach 5 ft. Hit: 1d6 + 3 piercing plus 2d6 poison damage.

Invisibility

The monster casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.

Invisibility

A creature you touch has the Invisible condition until the spell ends. The spell ends early immediately after the target makes an attack roll, deals damage, or casts a spell. Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 2.

Shape-Shift

The monster shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.