Ice Mephit

small elemental, neutral evil

Challenge 1/2 (100 XP)

STR
7 (-2)
DEX
13 (+1)
CON
10 (+0)
INT
9 (-1)
WIS
11 (+0)
CHA
12 (+1)

Defense

Armor Class 11
Hit Points 21 (6d6)
Speed 30 ft., fly 30 ft.

Proficiencies & Senses

Skills Perception +2, Stealth +3
Languages Aquan, Auran
Darkvision 60 ft.
Passive Perception 12

Traits

Damage Vulnerabilities Fire
Damage Immunities Cold, Poison
Condition Immunities Exhaustion, Poisoned

Actions

Death Burst

Constitution Save: DC 10. target: 5-foot radius, creature. Failure: 2d4 cold damage; success: half.

Claw

Melee Attack: +3 to hit. reach 5 ft. Hit: 1d4 + 1 slashing plus 1d4 cold damage.

Frost Breath

Constitution Save: DC 10. target: 15-foot cone, creature. Failure: 3d4 cold damage; success: half.

Fog Cloud

The mephit casts, requiring no spell components and using Charisma as the spellcasting ability.

Fog Cloud

You create a 20-foot-radius Sphere of fog centered on a point within range. The Sphere is Heavilyobscured. It lasts for the duration or until a strong wind (such as one created by Gust of Wind) disperses it. Using a Higher-Level Spell Slot. The fog's radius increases by 20 feet for each spell slot level above 1.