Hezrou

large fiend, chaotic evil

Challenge 8 (3900 XP)

STR
19 (+4)
DEX
17 (+3)
CON
20 (+5)
INT
5 (-3)
WIS
12 (+1)
CHA
13 (+1)

Defense

Armor Class 18 (natural)
Hit Points 157 (15d10 + 75)
Speed 30 ft.

Proficiencies & Senses

Saving Throws Str +7, Con +8, Wis +4
Languages Abyssal
Darkvision 120 ft.
Passive Perception 11

Traits

Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Poisoned

Traits

Demonic Restoration

If the monster dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance

The monster has Advantage on saving throws against spells and other magical effects.

Actions

Stench

Constitution Save: DC 16. target: 10-foot radius, creature.

Multiattack

The monster makes three Rend attacks.

Rend

Melee Attack: +7 to hit. reach 5 ft. Hit: 1d4 + 4 slashing plus 2d8 poison damage.

Leap

The monster jumps up to feet by.