Hezrou
large fiend, chaotic evil
STR
19 (+4)
DEX
17 (+3)
CON
20 (+5)
INT
5 (-3)
WIS
12 (+1)
CHA
13 (+1)
Defense
Armor Class
18 (natural)
Hit Points
157 (15d10 + 75)
Speed
30 ft.
Proficiencies & Senses
Saving Throws
Str +7, Con +8, Wis +4
Languages
Abyssal
Darkvision
120 ft.
Passive Perception
11
Traits
Damage Resistances
Cold, Fire, Lightning
Damage Immunities
Poison
Condition Immunities
Poisoned
Traits
Demonic Restoration
If the monster dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance
The monster has Advantage on saving throws against spells and other magical effects.
Actions
Stench
Constitution Save: DC 16. target: 10-foot radius, creature.
Multiattack
The monster makes three Rend attacks.
Rend
Melee Attack: +7 to hit. reach 5 ft. Hit: 1d4 + 4 slashing plus 2d8 poison damage.
Leap
The monster jumps up to feet by.