Guardian of Faith

large spectral guardian

Challenge -

STR
-
DEX
-
CON
-
INT
-
WIS
-
CHA
-

Defense

Armor Class 10
Hit Points 1 (1)

Proficiencies & Senses

Passive Perception 10

Actions

Guarded Area

Any enemy that moves to a space within 10 feet of the guardian for the first time on a turn or starts its turn there makes a Dexterity saving throw, taking 20 Radiant damage on a failed save or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage. This feature's Limited Uses is optionally provided for tracking the total damage dealt by the guardian. Additionally, The Consume Damage Pool activity is configured with scaling uses consumption in increments of 5 damage for use after the final damage is determined and applied.