Fire Elemental
large elemental, neutral
Defense
Proficiencies & Senses
Traits
Traits
Fire Aura
At the end of each of the monster's turns, each of the monster's choice in a -foot Emanation originating from the monster takes damage. Creatures and flammable objects in the Emanation start burning.
Fire Form
The monster can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes damage.
Illumination
The monster sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.
Water Susceptibility
The monster takes 3 (1d6) Cold damage damage for every 5 feet the monster moves in water or for every gallon of water splashed on it. Scaling is configured to roll the correct number of dice based on the distance traveled through water. 1 is default for 5 feet, 2 is for 10 feet, and so forth.
Actions
Multiattack
The monster makes two Burn attacks.
Burn
Melee Attack: +6 to hit. reach 5 ft. Hit: 2d6 + 3 fire damage.