Fire Elemental

large elemental, neutral

Challenge 5 (1800 XP)

STR
10 (+0)
DEX
17 (+3)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)

Defense

Armor Class 13
Hit Points 93 (11d10 + 33)
Speed 50 ft.

Proficiencies & Senses

Languages Ignan
Darkvision 60 ft.
Passive Perception 10

Traits

Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Fire, Poison
Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Traits

Fire Aura

At the end of each of the monster's turns, each of the monster's choice in a -foot Emanation originating from the monster takes damage. Creatures and flammable objects in the Emanation start burning.

Fire Form

The monster can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes damage.

Illumination

The monster sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.

Water Susceptibility

The monster takes 3 (1d6) Cold damage damage for every 5 feet the monster moves in water or for every gallon of water splashed on it. Scaling is configured to roll the correct number of dice based on the distance traveled through water. 1 is default for 5 feet, 2 is for 10 feet, and so forth.

Actions

Multiattack

The monster makes two Burn attacks.

Burn

Melee Attack: +6 to hit. reach 5 ft. Hit: 2d6 + 3 fire damage.