Fiend Steed
large celestial, fey, or fiend (your choice), neutral
STR
18 (+4)
DEX
12 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
8 (-1)
Defense
Armor Class
10 (natural)
Hit Points
5 (0d10 + 5)
Speed
60 ft.
Proficiencies & Senses
Languages
Telepathy 1 mile (works only with you)
Passive Perception
11
Traits
Life Bond
When you regain Hit Points from a level 1+ spell, the steed regains the same number of Hit Points if you're within 5 feet of it.
Actions
Otherworldly Slam
Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 plus the spell's level of Necrotic damage.
Fell Glare
Wisdom Saving Throw: DC equals your spell save DC, one creature within 60 feet the steed can see. Failure: The target has the Frightened condition until the end of your next turn.