Dust Mephit

small elemental, neutral evil

Challenge 1/2 (100 XP)

STR
5 (-3)
DEX
14 (+2)
CON
10 (+0)
INT
9 (-1)
WIS
11 (+0)
CHA
10 (+0)

Defense

Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft., fly 30 ft.

Proficiencies & Senses

Skills Perception +2, Stealth +4
Languages Auran, Terran
Darkvision 60 ft.
Passive Perception 12

Traits

Damage Vulnerabilities Fire
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned

Actions

Death Burst

Dexterity Save: DC 10. target: 5-foot radius, creature. Failure: 2d4 bludgeoning damage; success: half.

Claw

Melee Attack: +4 to hit. reach 5 ft. Hit: 1d4 + 2 slashing damage.

Blinding Breath

Dexterity Save: DC 10. target: 15-foot cone, creature.

Sleep

The monster casts the spell, requiring no spell components and using Charisma as the spellcasting ability.

Sleep

Each creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom saving throw or have the Incapacitated condition until the end of its next turn, at which point it must repeat the save. If the target fails the second save, the target has the Unconscious condition for the duration. The spell ends on a target if it takes damage or someone within 5 feet of it takes an action to shake it out of the spell's effect. Creatures that don't sleep, such as elves, or that have Immunity to the Exhaustion condition automatically succeed on saves against this spell.