Chain Devil
medium fiend, lawful evil
STR
18 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Defense
Armor Class
15 (natural)
Hit Points
85 (10d8 + 40)
Speed
30 ft.
Proficiencies & Senses
Saving Throws
Con +7, Wis +4
Languages
Infernal
Darkvision
120 ft.
Passive Perception
11
Traits
Damage Resistances
Bludgeoning, Cold, Piercing, Slashing
Damage Immunities
Fire, Poison
Condition Immunities
Poisoned
Traits
Diabolical Restoration
If the monster dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance
The monster has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The monster makes two Chain attacks and uses Conjure Infernal Chain.
Conjure Infernal Chain
Dexterity Save: DC 15. target: 30-foot line, creature. Failure: 2d4 fire damage.
Unnerving Gaze
Wisdom Save: DC 15. target: 30-foot radius, creature.
Chain
Melee Attack: +7 to hit. reach 10 ft. Hit: 2d6 + 4 slashing damage.