Chain Devil

medium fiend, lawful evil

Challenge 8 (3900 XP)

STR
18 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)

Defense

Armor Class 15 (natural)
Hit Points 85 (10d8 + 40)
Speed 30 ft.

Proficiencies & Senses

Saving Throws Con +7, Wis +4
Languages Infernal
Darkvision 120 ft.
Passive Perception 11

Traits

Damage Resistances Bludgeoning, Cold, Piercing, Slashing
Damage Immunities Fire, Poison
Condition Immunities Poisoned

Traits

Diabolical Restoration

If the monster dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance

The monster has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The monster makes two Chain attacks and uses Conjure Infernal Chain.

Conjure Infernal Chain

Dexterity Save: DC 15. target: 30-foot line, creature. Failure: 2d4 fire damage.

Unnerving Gaze

Wisdom Save: DC 15. target: 30-foot radius, creature.

Chain

Melee Attack: +7 to hit. reach 10 ft. Hit: 2d6 + 4 slashing damage.