Bone Devil
large fiend, lawful evil
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
13 (+1)
WIS
14 (+2)
CHA
16 (+3)
Defense
Armor Class
16 (natural)
Hit Points
161 (17d10 + 68)
Speed
40 ft., fly 40 ft.
Proficiencies & Senses
Saving Throws
Str +8, Int +5, Wis +6, Cha +7
Skills
Deception +7, Insight +6
Languages
Infernal
Darkvision
120 ft.
Passive Perception
12
Traits
Damage Resistances
Cold
Damage Immunities
Fire, Poison
Condition Immunities
Poisoned
Traits
Diabolical Restoration
If the monster dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance
The monster has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The monster makes two Claw attacks and one Infernal Sting attack.
Claw
Melee Attack: +8 to hit. reach 10 ft. Hit: 2d8 + 4 slashing damage.
Infernal Sting
Melee Attack: +8 to hit. reach 10 ft. Hit: 2d10 + 4 piercing plus 4d8 poison damage.